M.A. Computing and the Arts Master of Arts
Art, theory & design meets technology: The MA in Computing and the Arts connects the real with the virtual world through an artistic approach. In the fields of creative programming, design thinking and technology as well as interactive-design, art and music we create a setup for success through a strong focus on practice-oriented study modules and real hands-on learning in crossfunctional and interdisciplinary groups of highly motivated creative personalities. Beyond this you will benefit from an international network of professors and students from various fields of the creative industries and advance your ambitions as an audiovisual artist and designer in the national and international art & tech scene.
Deadline Scholarship Competition "Tell me why!"
|Degree||Master of Arts|
|Duration of Study||
Summer term (01.04.)
Admission criteria: First degree with at least 180 credits in a related discipline in the fields of music, sound, media design and others (non-consecutive)
For Non-EU applications: 30 November | For EU: 30 January
Applications for vacated places are possible up until the beginning of the respective semester.
EUR 680,- per month
>> Important: Since 16 June 2020 there is a change in the enrolment fee: €500 (EU/EEA students; €900 (Non-EU/EEA students). <<
Further information on tuition, matriculation fees and various financing options can be found here. Please feel free to contact us if you have any questions.
Computing and the Arts: Identifying problems and creating artificial and technological solutions informed by technology and artistic practice
The MA in Computing and the Arts at the hdpk in Berlin is a contemporary master degree scheme, based around the fields of technology, art and audiovisual design - contextualized economicly. Focusing on creative programming, multimedia applications, interfaces, installations and performances in artistic surroundings as well as personal skills, art and design practices and action competences, this MA provides you with everything you need to succesfully enter the markets and to create a strong artistic identity.
First semester - Give it a go
In three 5-weeks-units of working in your very profession, working in a colleague's profession and finally working together to create different artefacts, we will guide you to reflect yourself, learn form others and take responsibility. In this unit you will also learn about the conceptualization of projects and the different agile working methods.
Along the way, you will acquire important skills and knowledge in design methods, audio-visual and team-based programming, aesthetic and media history, (rapid) prototyping, audiovisual algorithms, user interfaces and interaction, presentation and conceptualisation.
Second semester - Follow your path
In three 5-weeks-units of drafting, planing and carrying out new concepts and projects, you will experience the shaping of your soft skills such as ethical consciousness, power of observation, change of perspective, empathy and motivation. In real life studio atmosphere, your critical ability will also be trained.
You will intensify your professional expertise and methodological skills in creative programming, media psychology, interactive net-based technology, design thinking, conceptualisation and presentation and audio programming concepts. Another important topic will be DSP - basics as well as applications.
Third semester - Going live
The 5-week-units are now three large steps to your final presentation. Teamwork means now not only working together successfully, but balancing your own creative identity and your teams vision, responsibility for self-management and teamwork, self-reflection and resolving conflicts.
You practice to handle legal and budgetary, environmental, time and space constraints to show the work you have done in a bigger context, in public space and in cooperation with external partners. Your artefacts and projects are going to be prepared for real life exhibition using your advanced knowledge in creation of interactive installations, 3D computer graphics, scenography, virtual and augmented reality, realisation and maintenance of hard- and software systems, market research, conceptualisation and budgeting, as well as filing funding requests for your work.
Fourth semester - Master thesis
In your final semester you are working towards your master thesis and finally end your studies with a state-approved degree.
Creative Programming - from passing trend to key growth area: here’s where the MA in Computing and the Arts could take you
The MA in Computing and the Arts, with its double focus on creative programming on the one hand and professional action competences in crossfunctional teams on the other hand, gives a broad range of opportunities covering diverse creative fields.
Branches and Industries:
- Audio and Audiovisual Software Industry
- Creative Agencies and Companies
- Dance, (Media) Art and Theatre
- Computer and Video Games Industry
Job profiles (exemplary):
- Media Technologist
- Multimedia Artist
- Art Director
- Interaction Designer
- User Experience Designer
- Project Lead
- Audio Software developer
- AV Developer
“Show what you’ve got!” – How to apply for the Master programme Computing and the Arts:
Our admission procedure is two-tiered: a first pre-selection is done based on your application documents and the artistic work samples. If you pass this pre-selection screening we will invite you to come to Berlin for our practical admission exam.
The MA in Computing and the Arts is aimed at applicants with a first degree in music, audio or visual design, in media arts ore others. It is a non-consecutive master program. We will specifically be looking for a strong motivation to express yourself and to design as well as for a solid understanding of computer-based realisation of sound or design.
Skills in either visual or audio programming are recommended, even though you don't need to master C++. What really counts is your passion to express your ideas in audio-visual concepts.
Applications can be made via our application portal.
They need to include the following:
- cover letter: Why are you interested in studying at the hdpk? What are your expectations? What are your professional perspectives?
- artistic work samples/ project portfolio
- officially certified copy of your degree certificate
- academic transcript covering your previous study
- the abstract from your BA dissertation, and a description of its key themes
We have summarized more detailed information about the application for you.
Applications are accepted on a continuous basis. The deadline for the winter term for Non-EU Applications is 15 May, for EU Applicants 15 July. Any remaining places are offered up to the beginning of the semester on 1 October.
Once your application has been received, including all the required documents, and it has been established that the course content is appropriate for you, we would like to have the opportunity to meet you in person and find out more about your motivation to study Computing and the Arts at the hdpk. We will invite you to an interview with your future professors and lecturers in Berlin. In this interview we would like to learn more about your artistic aptitude, previous experience, creativity and past project work.
Who is in? People like Alejandro ...
“Since graduating from Berklee College of Music in 2015 as a Music Production and Engineering major, I’ve been working as a music producer, audio engineer, sound designer and musician in Nicaragua and Brooklyn. In the last year my interest towards expanding my toolbox and combining disciplines has grown significantly. I started looking for Master programs that would make it easy enough to accomplish this. I had a hunch that Berlin would be a good place to start and I quickly found the Masters “Computing and the Arts” at Berlin School of Popular Arts. While going over the curriculum I realized that it was exactly what I was looking for.”
Alejandro Vega from Nicaragua, starting his study programme in April
Questions about the programme? Contact us.
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