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Studies Master Computing and the Arts

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M.A. Computing and the Arts
Master of Arts

M.A. Computing and the Arts Master of Arts

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Your contact for this study programme

Sebastian Rabe

Art & design meet technology: The MA in Computing and the Arts combines two of our most popular creative study programmes to bring together what goes together: Media Design and Audio Design. In the fields of creative programming, design thinking and technology as well as design, art and music we create a setup for success through a strong focus on practice-oriented study modules and real hands-on learning in crossfunctional and interdisciplinary groups of highly motivated creative personalities.

Apply now

Your contact for this study programme

Sebastian Rabe

  • Overview
All facts at a glance
Overview
Degree Master of Arts
Credit Points

120

Duration of Study

4 semesters

Start Date

Winter semester (01.10.)

Admission Requirements

Admission criteria: First degree with at least 180 credits in a related discipline in the fields of music, sound, media design and others (non-consecutive)

Languages English
Application deadlines

Winter-term: For Non-EU Applications: 15 May / For EU: 15 July (Application as alternate for vacated places is possible up until the beginning of the respective semester.) 

Tuition

€700 per month

Content, Objective and Course Structure

Computing and the Arts: Identifying problems and creating artificial and technological solutions informed by technology and artistic practice

The MA in Computing and the Arts at the hdpk in Berlin is a contemporary master degree scheme, based around the fields of technology, art and audiovisual design - contextualized economicly. Focusing on creative programming, multimedia applications, interfaces, installations and performances in artistic surroundings as well as personal skills, art and design practices and action competences, this MA provides you with everything you need to succesfully enter the markets and to create a strong artistic identity. 

First semester - Give it a go

In three 5-weeks-units of working in your very profession, working in a colleague's profession and finally working together to create different artefacts, we will guide you to reflect yourself, learn form others and take responsibility. In this unit you will also learn about the conceptualization of projects and the different agile working methods. 

Along the way, you will acquire important skills and knowledge in design methods, audio-visual and team-based programming, aesthetic and media history, (rapid) prototyping, audiovisual algorithms, user interfaces and interaction, presentation and conceptualisation.

Second semester - Follow your path

In three 5-weeks-units of drafting, planing and carrying out new concepts and projects, you will experience the shaping of your soft skills such as ethical consciousness, power of observation, change of perspective, empathy and motivation. In real life studio atmosphere, your critical ability will also be trained. 

You will intensify your professional expertise and methodological skills in creative programming, media psychology, interactive net-based technology, design thinking, conceptualisation and presentation and audio programming concepts. Another important topic will be DSP - basics as well as applications.

Third semester - Going live

The 5-week-units are now three large steps to your final presentation. Teamwork means now not only working together successfully, but balancing your own creative identity and your teams vision, responsibility for self-management and teamwork, self-reflection and resolving conflicts.

You practice to handle legal and budgetary, environmental, time and space constraints to show the work you have done in a bigger context, in public space and in cooperation with external partners. Your artefacts and projects are going to be prepared for real life exhibition using your advanced knowledge in creation of interactive installations, 3D computer graphics, scenography, virtual and augmented reality, realisation and maintenance of hard- and software systems, market research, conceptualisation and budgeting, as well as filing funding requests for your work.

Fourth semester - Master thesis

In your final semester you are working towards your master thesis and finally end your studies with a state-approved degree.

 

 

Career Perspectives

Creative Programming - from passing trend to key growth area: here’s where the MA in Computing and the Arts could take you

The MA in Computing and the Arts, with its double focus on creative programming on the one hand and professional action competences in crossfunctional teams on the other hand, gives a broad range of opportunities covering diverse creative fields.

Branches and Industries:

  • Audio and Audiovisual Software Industry
  • Creative Agencies and Companies
  • Dance, (Media) Art and Theatre
  • Computer and Video Games Industry

Job profiles (exemplary):

  • Media Technologist
  • Multimedia Artist
  • Art Director
  • Interaction Designer
  • User Experience Designer
  • Project Lead
  • Audio Software developer
  • AV Developer
Application

 “Show what you’ve got!” – How to apply for the Master programme Computing and the Arts: 

Our admission procedure is two-tiered: a first pre-selection is done based on the application documents and the artistic work samples. If you pass this pre-selection screening we will invite you to come to Berlin for our practical admission exam.

 

ADMISSION REQUIREMENTS

The MA in Computing and the Arts is aimed at applicants with a first degree in music, audio or visual design, in media arts ore others. It is a non-consecutive master program. We will specifically be looking for a strong motivation to express yourself and to design as well as for a solid understanding of computer-based realisation of sound or design.

Skills in either visual or audio programming are recommended, even though you don't need to master C++. What really counts is your passion to express your ideas in audio-visual concepts.

APPLICATION

Applications can be made via our website or by post.
They need to include the following:

  • completed and signed application form
  • cover letter (incorporated within the application form): Why are you interested in studying at the hdpk? What are your expectations? What are your professional perspectives?
  • artistic work samples
  • officially certified copy of your degree certificate
  • academic transcript covering your previous study
  • the abstract from your BA dissertation, and a description of its key themes

Applications are accepted on a continuous basis. The deadline for the winter termin for Non-EU Applications is 15 May, for EU Applicants 15 July. Any remaining places are offered up to the beginning of the semester on 1 October.

 

APTITUDE TEST

Once your application has been received, including all the required documents, and it has been established that the course content is appropriate for you, we would like to have the opportunity to meet you in person. This will allow us to assess your study-programme-specific knowledge, your creativity, your commitment to express yourself creatively and your motivation. The entrance examination consists of a  practical presentation and will be completed by an interview conducted by professors/teachers focusing on your artistic-aesthetic-technical qualifications, your basic theoretical and practical knowledge, your interest and your motivation to study Computing and the Arts at hdpk.

More detailed information on the entrance exam coming soon.

Further Information

Gruppe von Menschen, die mit den Händen ein Herz über ihrem Kopf formen
Living and Studying in Berlin
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Application & Admission
drei Personen sitzen an einem Tisch
Facilities & Services
Menschen auf einer Wiese sitzend
hdpk international
hdpk international
Study places available
M.A. Erlebniskommunikation
Master of Arts

Questions about the programme? Contact us.

Get to know us!

Sebastian Rabe

University Administration

Administration Manager & International Office
Room 625
Potsdamer Str. 188
10783 Berlin
Telephone +49 30 2332066-21 Send an email

Gösta Wellmer

Lecturer

for project organisation
Send an email